![]() I started adding some volumetric fog and removed the default skybox to make the entire scene dark and add some interest. There’s too much light, and it does not feel creepy at all. But instead of looking like the backrooms, it just looks odd. ![]() I’m hoping that when I add the yellow carpet it will start to feel more like the backrooms games.įor the carpet, I found a regular carpet material and then adjusted the color inside of the editor. It takes a bit of tinkering to get the scale on the bricks right, but it’s starting to come together.Īs I begin to walk through the maze, I’m starting to get excited. So I head back to the unity asset store to see if they happen to have a free brick material for the walls, and they do. After about 5 hours of recording and building, I finally have the walls of my maze built, but of course, it doesn’t look anything like the Microsoft screensaver yet. So enjoy a small montage of me recording this process and praying that my computer has enough space to hold it. I eventually gave up on trying to make the walls all one height. I would fill in everything in my view on the x-axis, and then switch my view and fill everything in on the y-axis. After not making much progress after a couple of hours, I came up with a method: focus on one quadrant, and one axis at a time. While I began learning the controls, I started chipping away at the outer walls. It’s not going to replace 3d modeling by any means, but for a project like this, it’s perfect. ProBuilder allows you to easily create semi-complex 3d objects in Unity without having to know blender or other 3d modeling software. I needed to bring in the big guns.Įnter the proverbial golden child, Pro Builder. ![]() With my properly scaled scene in tow, I now need to figure out how to make the hundreds of walls before I lose my mind or die of old age.Īfter I created 2 literal walls the traditional way, I decided this wasn’t going to work out. The only problem is that I don’t know if it will be to scale, so I import the Horror FPS kit which contains a human rig, lots of creepy objects, and zombies that I can use as a reference. So I download a copy of the maze and its solution and import it into Unity. What I do know, is that I somehow need to find a way to get this maze into Unity. I wanted this to be big enough to be interesting, so I randomly decided that a 20x20 cell would be acceptable but…that ended up being very big. Or, I could just find a maze generator online. I could study the principles of maze and puzzle design to create the best procedurally generated maze of all time. Therefore, I’m making it my sole purpose for the next 2 days to make this screensaver into something Microsoft could have never anticipated.īut first, I’m going to need a maze. Screensavers have gotten boring, I’ve become a game developer, and sometimes I just want to feel something. In this video, we’re going to take the Microsoft screensaver from windows 95 and turn it into a horror game.Īs a kid growing up in the nineties, one of the core memories I have was staring at these Microsoft screensavers for hours.īut a lot has changed since then.
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